Line2D navigation path working!
Phoenix Universe of Space Combat » Devlog
It's working. I have the bots navigating the Line2D path. The bots start with the first line segment position and once reached then navigate to the next position. I am using Godot's NavigationServer2D to navigate the path from position to position. It's working well.
The bots will use these Line2D paths as preferred paths and use them to arrive at an area of the map. Once the destination is reached (the end of the line path) bots will either hunt or defend and loiter.
I will have lots of other uses for this Line2D path method for sure. If you code in Godot GDScript using this method is an easy way to establish paths using NavigationServer2D.
More soon...
Vidiot_X
Phoenix Universe of Space Combat
Phoenix USC -Space action combat MMO.
Status | In development |
Author | Vidiot_X |
Genre | Action |
Tags | 2d-shooter, combat, i-os, linux, mmo, monkey2, Space, Top down shooter, windows |
Languages | English |
More posts
- Navigation lines and bots.3 days ago
- Development Snapshot Video 9/25 - New normal and specular maps. Map, lighting ch...9 days ago
- Overhead lighting.11 days ago
- The subtle art that is ISO.13 days ago
- Specular and Normal maps do the trick. Huge difference.14 days ago
- Map streamlining and lighting.15 days ago
- Back to the lighting past.16 days ago
- Lighting changes.17 days ago
- Bot navigation polygon's and bot navigation.19 days ago
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