Specular and Normal maps do the trick. Huge difference.
Phoenix Universe of Space Combat » Devlog
A quick update on map changes and lighting. I have redone most of the specular and normal maps for tile objects in the game. It's made a huge difference and along with color and other changes the lighting is right on point and looking great. I'll be working with this more the next few days and near the weekend I will have a fuller development update and a video development snapshot.
The image below shows off the new look.
More soon...
Vidiot_X
Phoenix Universe of Space Combat
Phoenix USC -Space action combat MMO.
Status | In development |
Author | Vidiot_X |
Genre | Action |
Tags | 2d-shooter, combat, i-os, linux, mmo, monkey2, Space, Top down shooter, windows |
Languages | English |
More posts
- Development Snapshot Video 9/25 - New normal and specular maps. Map, lighting ch...16 hours ago
- Overhead lighting.2 days ago
- The subtle art that is ISO.5 days ago
- Map streamlining and lighting.7 days ago
- Back to the lighting past.8 days ago
- Lighting changes.9 days ago
- Bot navigation polygon's and bot navigation.11 days ago
- 2 development videos and progress update.28 days ago
- Page and development update.29 days ago
Leave a comment
Log in with itch.io to leave a comment.