Specular and Normal maps do the trick. Huge difference.


A quick update on map changes and lighting. I have redone most of the specular and normal maps for tile objects in the game. It's made a huge difference and along with color  and other changes the lighting is right on point and looking great. I'll be working with this more the  next few days and near the weekend I will have a fuller development update and  a video development snapshot.

The image below shows off the new look.

More soon...
Vidiot_X

Map and Lighting Changes


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