Navigation lines and bots.
Phoenix Universe of Space Combat » Devlog
Hi,
I am currently working on navigation lines for bots to follow. In Godot, when queried the NavigationServer2D will return an array of points to a destination. These simple Line2D nodes in Godot provide an array of points to a destination which can be navigated to by a bot ship. I'm hoping this simple idea works out (it should). Bots will breakaway from the path when an enemy is near. Typically bots will use these navigation lines as a preferred path to get to the flag room or other areas of the map.
More updates soon.
Vidiot_X
Phoenix Universe of Space Combat
Phoenix USC -Space action combat MMO.
Status | In development |
Author | Vidiot_X |
Genre | Action |
Tags | 2d-shooter, combat, i-os, linux, mmo, monkey2, Space, Top down shooter, windows |
Languages | English |
More posts
- Line2D navigation path working!7 hours ago
- Development Snapshot Video 9/25 - New normal and specular maps. Map, lighting ch...7 days ago
- Overhead lighting.9 days ago
- The subtle art that is ISO.12 days ago
- Specular and Normal maps do the trick. Huge difference.13 days ago
- Map streamlining and lighting.13 days ago
- Back to the lighting past.15 days ago
- Lighting changes.16 days ago
- Bot navigation polygon's and bot navigation.18 days ago
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