Navigation lines and bots.
Phoenix Universe of Space Combat » Devlog
Hi,
I am currently working on navigation lines for bots to follow. In Godot, when queried the NavigationServer2D will return an array of points to a destination. These simple Line2D nodes in Godot provide an array of points to a destination which can be navigated to by a bot ship. I'm hoping this simple idea works out (it should). Bots will breakaway from the path when an enemy is near. Typically bots will use these navigation lines as a preferred path to get to the flag room or other areas of the map.
More updates soon.
Vidiot_X


Phoenix Universe of Space Combat
Phoenix USC -Space action combat MMO.
| Status | In development |
| Author | Vidiot_X |
| Genre | Action |
| Tags | 2d-shooter, combat, i-os, linux, mmo, monkey2, Space, Top down shooter, windows |
| Languages | English |
More posts
- Line2D navigation path working!51 days ago
- Development Snapshot Video 9/25 - New normal and specular maps. Map, lighting ch...58 days ago
- Overhead lighting.60 days ago
- The subtle art that is ISO.63 days ago
- Specular and Normal maps do the trick. Huge difference.64 days ago
- Map streamlining and lighting.65 days ago
- Back to the lighting past.66 days ago
- Lighting changes.67 days ago
- Bot navigation polygon's and bot navigation.69 days ago
Leave a comment
Log in with itch.io to leave a comment.