Bot navigation polygon's and bot navigation.
Phoenix Universe of Space Combat » Devlog
I have constructed navigation polygon's for the entire base. This allows the bots to navigate anywhere in the base, all entrance areas and both team spawn areas.
I've got the bots spawning in just the right spot so they have a more equal distance to the flag and each other. This has the effect of realistic'ish match play and might do for our initial client/server test. I'll have a video showing this soon (see image) as it's pretty cool seeing things come together and starting to see actual (simple) bot match play. The bots really help in testing for sure.
Vidiot_X, More soon...

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Phoenix Universe of Space Combat
Phoenix USC -Space action combat MMO.
| Status | In development |
| Author | Vidiot_X |
| Genre | Action |
| Tags | 2d-shooter, combat, i-os, linux, mmo, monkey2, Space, Top down shooter, windows |
| Languages | English |
More posts
- Line2D navigation path working!33 days ago
- Navigation lines and bots.35 days ago
- Development Snapshot Video 9/25 - New normal and specular maps. Map, lighting ch...40 days ago
- Overhead lighting.42 days ago
- The subtle art that is ISO.45 days ago
- Specular and Normal maps do the trick. Huge difference.46 days ago
- Map streamlining and lighting.47 days ago
- Back to the lighting past.48 days ago
- Lighting changes.49 days ago
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