Lighting changes.
Phoenix Universe of Space Combat » Devlog
I have been working on lighting. I have enabled lights for all players and bots and the results are pretty cool. To better support the new lighting changes I have basically turned off all static lighting in base. Most of the light generated is by a ship or an effect. I will be working this over the next few days trying different specular, other effects and generating new normal and specular map images.
I will be experimenting with lighting looking for a mix of drama and tactical clarity .
More soon...
Vidiot_X

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Phoenix Universe of Space Combat
Phoenix USC -Space action combat MMO.
| Status | In development |
| Author | Vidiot_X |
| Genre | Action |
| Tags | 2d-shooter, combat, i-os, linux, mmo, monkey2, Space, Top down shooter, windows |
| Languages | English |
More posts
- Line2D navigation path working!39 days ago
- Navigation lines and bots.41 days ago
- Development Snapshot Video 9/25 - New normal and specular maps. Map, lighting ch...46 days ago
- Overhead lighting.48 days ago
- The subtle art that is ISO.51 days ago
- Specular and Normal maps do the trick. Huge difference.52 days ago
- Map streamlining and lighting.53 days ago
- Back to the lighting past.54 days ago
- Bot navigation polygon's and bot navigation.57 days ago
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