Lighting changes.
Phoenix Universe of Space Combat » Devlog
I have been working on lighting. I have enabled lights for all players and bots and the results are pretty cool. To better support the new lighting changes I have basically turned off all static lighting in base. Most of the light generated is by a ship or an effect. I will be working this over the next few days trying different specular, other effects and generating new normal and specular map images.
I will be experimenting with lighting looking for a mix of drama and tactical clarity .
More soon...
Vidiot_X
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Phoenix Universe of Space Combat
Phoenix USC -Space action combat MMO.
Status | In development |
Author | Vidiot_X |
Genre | Action |
Tags | 2d-shooter, combat, i-os, linux, mmo, monkey2, Space, Top down shooter, windows |
Languages | English |
More posts
- Overhead lighting.14 hours ago
- The subtle art that is ISO.3 days ago
- Specular and Normal maps do the trick. Huge difference.4 days ago
- Map streamlining and lighting.5 days ago
- Back to the lighting past.6 days ago
- Bot navigation polygon's and bot navigation.9 days ago
- 2 development videos and progress update.26 days ago
- Page and development update.27 days ago
- Now testing the core of Phoenix USC. Clients available.Oct 19, 2022
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