Overhead lighting.
Phoenix Universe of Space Combat » Devlog
I am working on the last of the normal and specular maps for tile objects. Getting overhead lighting to work so that it looks right is tricky in 2D ISO. I have it working well as seen in the image.
I should have a development video out latter tonight,.
More soon...
Vidiot_X
Phoenix Universe of Space Combat
Phoenix USC -Space action combat MMO.
| Status | In development |
| Author | Vidiot_X |
| Genre | Action |
| Tags | 2d-shooter, combat, i-os, linux, mmo, monkey2, Space, Top down shooter, windows |
| Languages | English |
More posts
- Line2D navigation path working!38 days ago
- Navigation lines and bots.40 days ago
- Development Snapshot Video 9/25 - New normal and specular maps. Map, lighting ch...46 days ago
- The subtle art that is ISO.50 days ago
- Specular and Normal maps do the trick. Huge difference.51 days ago
- Map streamlining and lighting.52 days ago
- Back to the lighting past.53 days ago
- Lighting changes.55 days ago
- Bot navigation polygon's and bot navigation.56 days ago
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