The subtle art that is ISO.


It is a subtle art  getting 2D point lights working with isometric 2D tiles. Small changes to normal and specular maps can yield surprising results. Along with light placement and tweaking settings in Godot  I've been able  to get awesome results. In the comparison image below you can see the development progression from what the map  and lighting was,  to what it is now. 

Development update this weekend.
More soon...
Vidiot_X

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