The subtle art that is ISO.
Phoenix Universe of Space Combat » Devlog
It is a subtle art getting 2D point lights working with isometric 2D tiles. Small changes to normal and specular maps can yield surprising results. Along with light placement and tweaking settings in Godot I've been able to get awesome results. In the comparison image below you can see the development progression from what the map and lighting was, to what it is now.
Development update this weekend.
More soon...
Vidiot_X
Phoenix Universe of Space Combat
Phoenix USC -Space action combat MMO.
Status | In development |
Author | Vidiot_X |
Genre | Action |
Tags | 2d-shooter, combat, i-os, linux, mmo, monkey2, Space, Top down shooter, windows |
Languages | English |
More posts
- Development Snapshot Video 9/25 - New normal and specular maps. Map, lighting ch...6 hours ago
- Overhead lighting.2 days ago
- Specular and Normal maps do the trick. Huge difference.5 days ago
- Map streamlining and lighting.6 days ago
- Back to the lighting past.7 days ago
- Lighting changes.9 days ago
- Bot navigation polygon's and bot navigation.10 days ago
- 2 development videos and progress update.28 days ago
- Page and development update.28 days ago
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