2D light balancing. New base images.
Phoenix Universe of Space Combat » Devlog
Hi,
Some 2D light and shadow balancing going on here. Lightening the color palate of the floor texture brightens the scene, balances the scene light to shadow gradient, and allows me to reduce the number of lights used and increase performance. Server and client launch slated for late this month.
Vidiot_X
Phoenix Universe of Space Combat
Phoenix USC -Space action combat MMO.
Status | In development |
Author | Vidiot_X |
Genre | Action |
Tags | 2d-shooter, combat, i-os, linux, mmo, monkey2, Space, Top down shooter, windows |
Languages | English |
More posts
- Overhead lighting.1 day ago
- The subtle art that is ISO.3 days ago
- Specular and Normal maps do the trick. Huge difference.4 days ago
- Map streamlining and lighting.5 days ago
- Back to the lighting past.6 days ago
- Lighting changes.7 days ago
- Bot navigation polygon's and bot navigation.9 days ago
- 2 development videos and progress update.27 days ago
- Page and development update.27 days ago
- Now testing the core of Phoenix USC. Clients available.Oct 19, 2022
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